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Thursday, 23 June 2016

Uncharted 4: A Thief's End PlayStation 4


  • Summary: Set 3 years after the events of Uncharted 3, Nathan Drake has apparently left the world of fortune hunting behind. However, it doesn’t take long for adventure to come calling when Drake’s brother, Sam, re-emerges asking for his help to save his own life and offering an adventure Drake cannot resist. On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake embark on a journey to find Libertalia, the pirate utopia deep in the forests of Madagascar. Uncharted 4: A Thief’s End takes players around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery’s fortune. [Naughty Dog]




Its 15-hour experience kicks off with focus. Uncharted 4’s story is established in a compelling handful of chapters that weave their way through different time periods with tightly directed cinematic flair. While its setup is overly familiar - Nathan Drake and Elena Fisher are attempting to retire from action-heroism and live a normal life until Nate’s presumed-dead brother turns up with an offer he can’t refuse - a strong emotional throughline is born from the characters’ struggle to reconcile their adult responsibilities with the promise of excitement they secretly crave. Uncharted 4 does a terrific job of exploring a more world-weary group of adventurers, with their concerns and musings layered throughout its quieter moments.


These incidental conversations are a marvel. It’s here that we see characters bristle and soften, brought slowly to life with considered writing and a peerless voice cast. Performances from series veterans Nolan North (Nathan Drake), Emily Rose (Elena Fisher), and Richard McGonagle (Victor Sullivan) are as big-hearted as ever, while newcomers Troy Baker (Samuel Drake), Laura Bailey (Nadine Ross), and Warren Kole (Rafe Adler) are nicely understated in more enigmatic roles.

Uncharted 4’s companion characters never break the spell in more frantic or tense sections, either. If you choose to play stealthily, they’ll crouch down in the long grass beside you (and unlike Ellie in The Last of Us, they do an excellent job of staying out of enemy sightlines). If they’re in your way while climbing, they’ll let you clamber over them. They’re competent in gun fights, helpful in traversal, and typically witty throughout. They feel vital.

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it's very helpful.